ENIGVIA
City mystery games · Free right now, 50 spots

Step into the mystery.

ENIGVIA turns real European cities into stories you play in the street: the clues are hidden in real landmarks, the puzzles are escape-room puzzles.

Maribor · Prague · Budapest Ljubljana and Bratislava in the works Four cases in testing Game in English
Only while it is in testing

Come and play it — free.

Maribor 1681. The Black Seal, Maribor 1532. The Turkish Gate, Prague's The Thirteenth Sign and Budapest's The Nameless Hand are all finished and in the test round. Each has 50 tester places of its own — sign up for the ones you want to play and you play them free.

Each case has 50 tester places of its own. They go in the order the signups arrive.

How it works

  • You leave your email. That is the whole application.
  • You get an invite that unlocks every case in testing free in Questo. The account is free — if you already have one, use that address.
  • You play solo or in a group of up to five, on any day, at any hour. The cases are in English for now, with German coming next. A Slovenian version will follow once the Questo app itself supports Slovenian.
  • When a new case opens for testing — Ljubljana and Bratislava are in preparation — you hear about it first.
  • You tell us what worked and what did not — and if a case earned it, leave a rating on Questo.

Prefer DMs? Send it to @enigvia or to info@enigvia.com.

The experience

The city becomes the game.

Part walking tour, part escape room, part interactive fiction. No trivia: you are given a case and follow it through a real city, where buildings, monuments and inscriptions are the evidence.

What ENIGVIA is

  • One connected story, told cinematically across a real route.
  • Real escape mechanics — what you observe in the street is the raw material for the puzzle.
  • Genuine historical context, researched location by location.
  • A case with a payoff: motive, method and a final reveal.

What ENIGVIA is not

  • Not a classic guided tour.
  • Not a QR scavenger hunt.
  • Not an indoor escape room moved onto the street.
  • Not "go there — count something — type the answer — next point".
The design rule
Physical observation is the key.
The puzzle is the lock.
The story reveal is the reward.
Every step of every ENIGVIA case
Why it plays differently

Built like a series, not a checklist.

01

Cinematic storytelling

A single historical thriller arc with characters, motive and a reveal — written to be listened to, not skimmed.

02

Multiple cases per city

A city is a hub, not a single product. Maribor opens with two independent cases in different genres, Prague with a third.

03

Solo or as a team

Play it alone, as a pair or as a team of up to five — in a group, splitting up and arguing about the evidence is part of the mechanic.

04

A connected universe

Cases leave threads. Some of them run between cities — and they are meant to be followed.

Open cases

Five cities. Four cases in testing.

Maribor is the first hub and has two cases. Prague is open with The Thirteenth Sign, Budapest with The Nameless Hand. Ljubljana and Bratislava are being built.

Case 001 · In testing

Maribor 1681. The Black Seal

Historical investigation

The plague is ending. A crime is only beginning. Follow a vanished doctor's clues through historic Maribor and expose a conspiracy hidden in the city's streets.

  • 60–90 minDuration
  • 1–5Players
  • 17 steps~16 points on the route
  • Medium → HardDifficulty
Case 002 · In testing

Maribor 1532. The Turkish Gate

Mission · city defence

Ottoman sappers are laying a charge in Maribor's own dry moat. Follow Jožek's path through a hidden gate to beat the fuse before the wall falls.

  • 60–90 minDuration
  • 1–5Players
  • 8 stepsRoute mission
  • MediumDifficulty
Case 003 · In preparation

Ljubljana 1756. The Dragon's Bloodline

In preparation

A Ljubljana case is being built. No date promised yet — when it opens for testing, the people who signed up hear first.

Case 004 · In testing

Prague 1681. The Thirteenth Sign

Historical mystery · Old Town

Victor Kral searched Prague for a pattern of twelve signs. He disappeared before he found the thirteenth. His manuscripts now lead you.

  • 60–90 minDuration
  • 1–5Players
  • 8 challengesAlong the route
  • Old TownOn foot
Case 005 · In preparation

Bratislava 1687. Seven Minutes to the Crown

In preparation

A new Bratislava case is being built. No date promised yet — when it opens for testing, the people who signed up hear first.

Case 006 · In testing

Budapest 1896. The Nameless Hand

Historical investigation · Andrássy út

A country turns a thousand years old. An archivist is sent to check whether the date is even true. His last notebook leads you up Andrássy út to a statue with no name.

  • 1 h 50Duration
  • 1–5Players
  • 8 stops3.4 km
  • MediumDifficulty
How to play

No booking. No guide. No fixed start time.

ENIGVIA cases run on the Questo app. You buy the case once, start whenever you want, and play at your own pace.

Get the case

Buy the case on Questo. Share one phone as a team, or each play on your own — whichever your group prefers.

Go to the starting point

Every case opens at a public, always-accessible location in the city centre. Start any day, any hour.

Investigate the street

The app gives you the story and the case. The answers are in the buildings, monuments and inscriptions around you.

Solve, reveal, continue

Each solved puzzle unlocks the next piece of the story and points you to the next location. Hints are there if you need them.

Close the case

The finale ties every clue together. Finish the case — and find out what it left unresolved.

Before you start

Questions.

Can I play the cases now?

Yes — as a tester. Four cases are finished and in the test round: Maribor 1681. The Black Seal, Maribor 1532. The Turkish Gate, Prague 1681. The Thirteenth Sign and Budapest 1896. The Nameless Hand. Leave your email in the signup and we unlock all four for you for free.

When are Ljubljana and Bratislava coming?

Both cases are in preparation. We are not promising a date yet. Tick the city you are interested in when you sign up, and you hear about it first once the case is ready for testers.

How many phones does my team need?

One is enough for the whole team, sharing a single device so you investigate together rather than each staring at your own screen — or each of you can play on your own phone, whichever your group prefers.

Do I have to pay to enter any buildings?

Never. No mandatory clue depends on an entrance fee or on opening hours. Every required observation is made from public space.

What if we get stuck?

Every puzzle has a hint that points you firmly toward the answer. Still stuck? info@enigvia.com is always on the page — write to us and we'll help you through it.

What language is the case in?

Every case is designed in English first, with German added next. A Slovenian version will follow once the Questo app itself supports Slovenian — until then, it depends on Questo, not on us. This site is in English, Slovenian, Czech and Slovak.

Is the story true?

The locations, architecture and historical context are real and researched. The central characters and the conspiracies — Johann Meran in Maribor, Victor Kral in Prague — are fiction. Each case states clearly where history ends and storytelling begins.

Four cases · Open for testing

The city is the crime scene.

Maribor, 1681. Prague, 1681. Budapest, 1896. Three cities, three entirely different mysteries.